Allows you to publish and update set of images. These can be anything: textures (with udim support), render result, concept artwork, references...
Allows costumizable folder structure and file names.
Lets you import and export animation curves as separate assets. From a given selection it can export ATOM file (more formats coming soon) and will be published to the server.
Helps you manage and work with geometry caches. The tool can publish multiple geometry caches for all assets in a scene and re-apply the caches on top of compatible assets.
Allows you to change context (shot, sequence, asset, task) at any time in a easy and fast way from within Maya, thus avoiding unnecessary and repetitive actions.
Uses intermediate proxy location that acts as a switch when publishing components so that depending on some filtering conditions it gets pushed to a particular hard drive or service.
Multi-use tool that lets you publish playblasts to server directly from Maya or add your logo, slate, and time-code to your existing videos just by running a simple command.
Transfer assets across diferent locations on your Ftrack project.
Direct Transfer assets across diferent locations on your Ftrack project.