EFESTO·LAB
Welcome to our tool documentation page.

Image Publisher

Allows you to publish and update set of images. These can be anything: textures (with udim support), render result, concept artwork, references...
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Image Publisher

Allows you to publish and update set of images. These can be anything: textures (with udim support), render result, concept artwork, references...

Structure

Allows costumizable folder structure and file names.
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Structure

Allows costumizable folder structure and file names.

Animation Manager

Lets you import and export animation curves as separate assets. From a given selection it can export ATOM file (more formats coming soon) and will be published to the server.
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Animation Manager

Lets you import and export animation curves as separate assets. From a given selection it can export ATOM file (more formats coming soon) and will be published to the server.

Asset Cache Manager

Helps you manage and work with geometry caches. The tool can publish multiple geometry caches for all assets in a scene and re-apply the caches on top of compatible assets.
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Asset Cache Manager

Helps you manage and work with geometry caches. The tool can publish multiple geometry caches for all assets in a scene and re-apply the caches on top of compatible assets.

Context Navigator

Allows you to change context (shot, sequence, asset, task) at any time in a easy and fast way from within Maya, thus avoiding unnecessary and repetitive actions.
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Context Navigator

Allows you to change context (shot, sequence, asset, task) at any time in a easy and fast way from within Maya, thus avoiding unnecessary and repetitive actions.

Proxy Location
BETA

Uses intermediate proxy location that acts as a switch when publishing components so that depending on some filtering conditions it gets pushed to a particular hard drive or service.
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Proxy Location

Uses intermediate proxy location that acts as a switch when publishing components so that depending on some filtering conditions it gets pushed to a particular hard drive or service.

Material Manager

Manage material libraries. It supports publishing, importing and versioning material libraries as ftrack assets. Also rule based material assignments.
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Submit

Multi-use tool that lets you publish playblasts to server directly from Maya or add your logo, slate, and time-code to your existing videos just by running a simple command.
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Submit

Multi-use tool that lets you publish playblasts to server directly from Maya or add your logo, slate, and time-code to your existing videos just by running a simple command.

ADE

A templated file system tree manager. Provides the ability to create and parse a folder tree structure, from a set of fragment folders, contained in an arbitrary location.
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Project Manager
BETA

Ingest CSV files and create projects from them. Provides a friendly user interface to review all the entities that will be created on the Ftrack project.
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Sync
BETA

Transfer assets across diferent locations on your Ftrack project.
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Sync

Transfer assets across diferent locations on your Ftrack project.

Synctool
BETA

Direct Transfer assets across diferent locations on your Ftrack project.
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Synctool

Direct Transfer assets across diferent locations on your Ftrack project.